Force-Nature

Nature Power
type Normal
Caractéristiques variable
Temps d'incantation 1 action
PP 10
Durée variable
Portée variable
TODO TRADUIRE You call upon the powers of nature nearby and activate a move based on the terrain. The DM gets final say on what move you activate, but here are example terrain types: Terrain Move Cities/Roads/Buildings Swift Sandy areas Earthquake Volcanoes/Lava areas Fire Blast Caves, Dark areas Shadow Ball Rocky terrain, Mountains Rock Slide Fields, Plains Stun Spore Forests, Tall Grasslands Razor Leaf Ponds/Swamps Bubblebeam At sea Surf Underwater Hydro Pump