Entrave

Disable
type Normal
Caractéristiques SAG/CHA
Temps d'incantation 1 action
PP 10
Durée 1 minute, concentration
Portée 18 m
TODO TRADUIRE You attempt to disable a Pokémon, hindering its abilities. Choose a target in range. The target must succeed on a WIS saving throw against your Move DC. On a fail, roll a d4. Each of the opponent’s moves is numbered 1 – 4 in alphabetical order. The move corresponding to the number rolled is unable to be activated for one minute. If the target has less than 4 moves, reroll until you get a lower result. If the target has the Extra Move feat, use a d6 and reroll on 6s.